![]() Musical accompaniment is provided by hastily produced knock-offs of much more popular hits. When the game features night races, you see the skybox turn from day to night before every event. The road textures have a permanently wet appearance but there’s no weather effects. Pop-in is ever-present, traffic spawns into existence and some of the texture work looks primitive and behind the times. Sadly, every other technical aspect falls woefully short. The bike and car models look decent and there’s moments of nice lighting effects when you finally reach the outskirts of the city. There’s a lot to unpack about the visuals of Road Rage. It’s not presented with any flair to make it truly stand out and is quickly overshadowed by almost everything else. It’s cheap and the voice acting is flat and, whilst it tries to contextualise the forthcoming events, it’s hard for me to care about its narrative. There’s a single cutscene and text crawl that outlines where Ashen is at whilst missions are book-ended with text messages on your phone which do a decent job of telling you what’s to come. Story is given in a mostly text-driven way. Social, economic problems and motorcycle gangs are rife and it’s up to our nameless hero to battle said gangs across a vast environment. ![]() The city of Ashen is your playground and, unfortunately, it’s fallen on hard times. The twist on this occasion is an open world. Dutch indie outfit Team 6 are the latest to try their hand at revitalising a classic formula. There’s been a couple of efforts to recreate it but they haven’t quite succeeded. Road Rage is, like the name suggests, attempting to recapture the magic of Road Rash. Novemin PS4 / Reviews tagged open world / racing / road rage / team6 / time trial / vehicle combat by Mike
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